This is the complete list of members for nw::eft::Resource, including all inherited members.
| BindResource(s32 targetSetID, ResourceBind *bind, EmitterTblData *newTbl, s32 newNumEmitter, const char *newSetName, u32 newUserData, u32 newShaderNum, ParticleShader **newShaderArray, u32 newPrimitiveNum, Primitive **newPrimitiveArray) | nw::eft::Resource | |
| cInvalidID enum value | nw::eft::Resource | |
| CreateFtexbTextureHandle(Heap *heap, void *texture_data, TextureRes &texRes) | nw::eft::Resource | privatestatic |
| CreateOriginalTextureHandle(Heap *heap, void *texture_data, TextureRes &texRes) | nw::eft::Resource | privatestatic |
| DeleteTextureHandle(Heap *heap, TextureRes &texRes, bool isOriginalTexture) | nw::eft::Resource | privatestatic |
| Finalize(Heap *heap) | nw::eft::Resource | |
| GetEmitterData(s32 emitterSetID, s32 emitterID) const | nw::eft::Resource | inline |
| GetEmitterDataROM(s32 emitterSetID, s32 emitterID) const | nw::eft::Resource | inline |
| GetEmitterName(s32 emitterSetID, s32 emitterID) const | nw::eft::Resource | inline |
| GetEmitterNameROM(s32 emitterSetID, s32 emitterID) const | nw::eft::Resource | inline |
| GetEmitterSetData(s32 emitterSetID) const | nw::eft::Resource | inline |
| GetEmitterSetDataROM(s32 emitterSetID) const | nw::eft::Resource | inline |
| GetEmitterSetName(s32 emitterSetID) const | nw::eft::Resource | inline |
| GetEmitterSetNameTable() const | nw::eft::Resource | inline |
| GetEmitterSetResource(s32 emitterSetID) const | nw::eft::Resource | inline |
| GetHeap() const | nw::eft::Resource | inline |
| GetNumEmitter(s32 emitterSetID) const | nw::eft::Resource | inline |
| GetNumEmitterROM(s32 emitterSetID) const | nw::eft::Resource | inline |
| GetNumEmitterSet() const | nw::eft::Resource | inline |
| GetPrimitive(s32 emitterSetID, u32 index) | nw::eft::Resource | inline |
| GetPrimitiveArray() const | nw::eft::Resource | inline |
| GetPrimitiveNum() const | nw::eft::Resource | inline |
| GetProjectName() const | nw::eft::Resource | inline |
| GetShader(u32 index) | nw::eft::Resource | |
| GetShader(s32 emitterSetID, u32 index) | nw::eft::Resource | |
| GetShader(const VertexShaderKey *vertexKey, const FragmentShaderKey *fragmentKey) | nw::eft::Resource | |
| GetShader(s32 emitterSetID, const VertexShaderKey *vertexKey, const FragmentShaderKey *fragmentKey) | nw::eft::Resource | |
| GetShaderArray() const | nw::eft::Resource | inline |
| GetShaderNum() const | nw::eft::Resource | inline |
| GetUserData(s32 emitterSetID) const | nw::eft::Resource | inline |
| GetUserDataBit(s32 emitterSetID) const | nw::eft::Resource | inline |
| GetUserDataNum1(s32 emitterSetID) const | nw::eft::Resource | inline |
| GetUserDataNum2(s32 emitterSetID) const | nw::eft::Resource | inline |
| GetUserDataROM(s32 emitterSetID) const | nw::eft::Resource | inline |
| Initialize(Heap *heap, void *bin, s32 resourceID, System *eftSys) | nw::eft::Resource | |
| mHeader | nw::eft::Resource | private |
| mHeap | nw::eft::Resource | private |
| mNameTbl | nw::eft::Resource | private |
| mPrimitive | nw::eft::Resource | private |
| mPrimitiveNum | nw::eft::Resource | private |
| mResEmitterSet | nw::eft::Resource | private |
| mResourceID | nw::eft::Resource | private |
| mShader | nw::eft::Resource | private |
| mShaderNum | nw::eft::Resource | private |
| mSystem | nw::eft::Resource | private |
| mTextureTbl | nw::eft::Resource | private |
| Resource() | nw::eft::Resource | inline |
| Resource(Heap *heap, void *bin, s32 resourceID, System *eftSys) | nw::eft::Resource | |
| SearchEmitterID(const char *setName, const char *emitterName) const | nw::eft::Resource | |
| SearchEmitterID(s32 emitterSetID, const char *emitterName) const | nw::eft::Resource | |
| SearchEmitterID(s32 emitterSetID, const char *emitterName, u32 emitterIdx) const | nw::eft::Resource | |
| SearchEmitterSetID(const char *name) const | nw::eft::Resource | |
| UnbindResource(ResourceBind *bind, bool isReBind, bool isKill) | nw::eft::Resource | |
| ~Resource() | nw::eft::Resource | virtual |