NW4F Eft
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nw::eft::Resource Member List

This is the complete list of members for nw::eft::Resource, including all inherited members.

BindResource(s32 targetSetID, ResourceBind *bind, EmitterTblData *newTbl, s32 newNumEmitter, const char *newSetName, u32 newUserData, u32 newShaderNum, ParticleShader **newShaderArray, u32 newPrimitiveNum, Primitive **newPrimitiveArray)nw::eft::Resource
cInvalidID enum valuenw::eft::Resource
CreateFtexbTextureHandle(Heap *heap, void *texture_data, TextureRes &texRes)nw::eft::Resourceprivatestatic
CreateOriginalTextureHandle(Heap *heap, void *texture_data, TextureRes &texRes)nw::eft::Resourceprivatestatic
DeleteTextureHandle(Heap *heap, TextureRes &texRes, bool isOriginalTexture)nw::eft::Resourceprivatestatic
Finalize(Heap *heap)nw::eft::Resource
GetEmitterData(s32 emitterSetID, s32 emitterID) constnw::eft::Resourceinline
GetEmitterDataROM(s32 emitterSetID, s32 emitterID) constnw::eft::Resourceinline
GetEmitterName(s32 emitterSetID, s32 emitterID) constnw::eft::Resourceinline
GetEmitterNameROM(s32 emitterSetID, s32 emitterID) constnw::eft::Resourceinline
GetEmitterSetData(s32 emitterSetID) constnw::eft::Resourceinline
GetEmitterSetDataROM(s32 emitterSetID) constnw::eft::Resourceinline
GetEmitterSetName(s32 emitterSetID) constnw::eft::Resourceinline
GetEmitterSetNameTable() constnw::eft::Resourceinline
GetEmitterSetResource(s32 emitterSetID) constnw::eft::Resourceinline
GetHeap() constnw::eft::Resourceinline
GetNumEmitter(s32 emitterSetID) constnw::eft::Resourceinline
GetNumEmitterROM(s32 emitterSetID) constnw::eft::Resourceinline
GetNumEmitterSet() constnw::eft::Resourceinline
GetPrimitive(s32 emitterSetID, u32 index)nw::eft::Resourceinline
GetPrimitiveArray() constnw::eft::Resourceinline
GetPrimitiveNum() constnw::eft::Resourceinline
GetProjectName() constnw::eft::Resourceinline
GetShader(u32 index)nw::eft::Resource
GetShader(s32 emitterSetID, u32 index)nw::eft::Resource
GetShader(const VertexShaderKey *vertexKey, const FragmentShaderKey *fragmentKey)nw::eft::Resource
GetShader(s32 emitterSetID, const VertexShaderKey *vertexKey, const FragmentShaderKey *fragmentKey)nw::eft::Resource
GetShaderArray() constnw::eft::Resourceinline
GetShaderNum() constnw::eft::Resourceinline
GetUserData(s32 emitterSetID) constnw::eft::Resourceinline
GetUserDataBit(s32 emitterSetID) constnw::eft::Resourceinline
GetUserDataNum1(s32 emitterSetID) constnw::eft::Resourceinline
GetUserDataNum2(s32 emitterSetID) constnw::eft::Resourceinline
GetUserDataROM(s32 emitterSetID) constnw::eft::Resourceinline
Initialize(Heap *heap, void *bin, s32 resourceID, System *eftSys)nw::eft::Resource
mHeadernw::eft::Resourceprivate
mHeapnw::eft::Resourceprivate
mNameTblnw::eft::Resourceprivate
mPrimitivenw::eft::Resourceprivate
mPrimitiveNumnw::eft::Resourceprivate
mResEmitterSetnw::eft::Resourceprivate
mResourceIDnw::eft::Resourceprivate
mShadernw::eft::Resourceprivate
mShaderNumnw::eft::Resourceprivate
mSystemnw::eft::Resourceprivate
mTextureTblnw::eft::Resourceprivate
Resource()nw::eft::Resourceinline
Resource(Heap *heap, void *bin, s32 resourceID, System *eftSys)nw::eft::Resource
SearchEmitterID(const char *setName, const char *emitterName) constnw::eft::Resource
SearchEmitterID(s32 emitterSetID, const char *emitterName) constnw::eft::Resource
SearchEmitterID(s32 emitterSetID, const char *emitterName, u32 emitterIdx) constnw::eft::Resource
SearchEmitterSetID(const char *name) constnw::eft::Resource
UnbindResource(ResourceBind *bind, bool isReBind, bool isKill)nw::eft::Resource
~Resource()nw::eft::Resourcevirtual